Darkspore Wiki
Tag: rte-source
Tag: rte-wysiwyg
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Persistentelite.png|Persistent
 
Persistentelite.png|Persistent
 
GhostlyElite.png|A Ghostly Killsquad Brawler (Also had Regenerative)
 
GhostlyElite.png|A Ghostly Killsquad Brawler (Also had Regenerative)
AuraElite.png|thumb|Elite Voracious Howler with an Aura (Shifted in this case)
+
AuraElite.png|Elite Voracious Howler with an Aura (Shifted in this case)
 
File:DeadlyElite.png|Deadly (Look closely; the Howler'seye is glowing red)
 
File:DeadlyElite.png|Deadly (Look closely; the Howler'seye is glowing red)
 
File:ShieldedElite.png|Shielded
 
File:ShieldedElite.png|Shielded
 
File:GhostAuraElite.png|Ghostly Aura (The smaller Smart Robo-Bomber is receiving the larger Smart Robo-Bomber's Ghostly Affix)
 
File:GhostAuraElite.png|Ghostly Aura (The smaller Smart Robo-Bomber is receiving the larger Smart Robo-Bomber's Ghostly Affix)
  +
CarapaceElite.png|Viper Alpha dealsa maximum of 5247 damage on a Smart Robo-Bomber with Carapace. (in 18-4^4)
  +
Spikyeliyt.png|Another Spiky enemy
 
</gallery>
 
</gallery>
 
[[Category:Characters & Classes]]
 
[[Category:Characters & Classes]]

Revision as of 02:12, 26 November 2015

Elites are basically larger enemies with higher health and hit-points, along with special passives called 'Elite affixes'.

The number of affixes that Elites can have increases with Threat Level. At a maximum, Elite Lieutenants can have no more then 3 affixes before 17-1, and no more then 4 through 18-4. Whereas Elite Minions have been known to have as many as 3 affixes, but usually have just one or two.

An enemy can occur as elites naturally, or be transformed into one by Mutation Agents. However, Operatives cannot be elite, nor can Mutation Agents.

Elites are not to be confused with Captains. Although both have affixes, Captains aren't technically Elite.


Elite Affixes

These are the affixes that an elite may have, along with a description of what they do and their visual effects.

Affix Description Appearance
Accurate Additional 50% chance for attacks to critically strike. N.A.
Armored Takes reduced damage from each attack.* N.A.
Aura Shares an affix with nearby Darkspore. Always accompanies the affix its sharing. (The same as the affix that's being shared, if it has one.)
Carapace Can't take more than an certain amount of damage from each attack.* N.A.
Deadly Attacks deal 50% more damage. Circular red aura around eyes and hands.
Frenzied Attack Speed is 40% faster, and Cooldowns are reduced by 40% as well. N.A.
Ghostly Increased chance to Dodge physical damage.* Transparent with slightly lightened color.
Persistent Resurrects back to half-health upon first death, unless it was killed by a critical strike. A yellow disk hovering overhead, and if it's creating an aura, there's also a yellow-green ring circling on the ground below.
Reflective Increased chance to Resist energy damage.* A pulsating yellow sheen on its skin.
Regenerative Restores a portion of health every second.* N.A.
Shielded Damage shield that refreshes periodically.* Surrounded by a yellowish and translucent sphere.
Shifted Receives 75% less damage from AoE attacks. Transparent, distorting periodically.
Spiky Reflects a percentage of melee damage back at the attacker.* Opaque tan-colored spikes emanating from the ground below.
Surefooted Can't be slowed, snared, rooted, knocked-back or pulled. Slightly transparent with a thicker outline?
Swift Movement speed is doubled. N.A.
Tough Maximum health is increased by 50%. N.A.
Type Resistant Immune to 75% of attacks from a certain genesis type. (e.g. 'Bio Resistant', or 'Plasma Resistant') N.A.
Unstoppable Immune to being stunned, terrified, slept, taunted, or suppressed. N.A.

Examples

Special Elites

Sometimes, Elites will spawn that have an appearance that's different from other enemies of its kind. Players have noticed that several of these are the winners of the Spore Template Challenges.

Trivia

  • Elite Haunt Striders have been known to spawn. Whether this has been fixed yet is unknown.
  • Though "Special" elites aren't necessarily more common in higher levels, are found more frequently. This is because the chance of Elites occurring at those levels is higher, meaning the likelihood of finding a special elite is higher too.
  • In the "Obelisk Room" on DB's Palace, the mini-captain guarding it can be turned into an Elite by a Mutation Agent. This can occur if that mini-captain is ignored, and the player instead enters the middle of the room, thus triggering a horde trap and spawning an agent.
  • If a Split Beetles is Elite, the duplicate it makes of itself will also be elite... but with different affixes. This can have some interesting results, and is potential dangerous if both have auras.
  • Some of the first elites players ever saw were in the Developer Walkthrough: Co-op. First was an elite Quadrakiller (at 2:48), and later an elite Caustic Stinger (at 6:07).
  • Originally winning contest entries were to be used for ordinary enemy designs, as seen in the Darkspore Gameplay Trailer #1, such as the first and second place entries in the Pterodyne and Stegavaar challenges.