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'''Elites '''are Enemies that are larger, with higher health and damage, and several special abilities. Elites can spawn naturally, or be created from normal Darkspore Lieutenants and/or Minions by Darkspore Mutation Agents.
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'''Elites''' are basically larger enemies with higher health and hit-points, along with special passives called 'Elite affixes'.
==Elite Affixes==
 
*'''Accurate''': +50% chance to crit.
 
*'''Armored''': Takes reduced damage from each attack (scaling with threat level).
 
*'''Aura''': Gives the ability to all nearby Darkspore.
 
*'''Carapace''': Can't take more than X damage from each attack (scaling with threat level).
 
*'''Deadly''': Deals 50% more damage.
 
*'''Frenzied''': 40% faster attack speed and reduced cooldowns.
 
*'''Ghostly''': 25%/40%/60% chance to dodge physical attacks (based on which mode you're in).
 
*'''Persistent''': Resurrects when first killed at 50% health (a crit kill will get around this).
 
*'''Reflective''': 25%/40%/60% chance to resist energy attacks (based on which mode you're in).
 
*'''Regenerative''': Heals some damage every 2/1.5/1.33 seconds.
 
*'''Shielded''': Damage shield that refreshes every 12/10/8 seconds (based on mode). Size of the shield scales with threat level.
 
*'''Shifted''': Takes 75% reduced damage from AoE attacks.
 
*'''Spiky''': Reflects 20%/50%/100% of melee damage back at the attacker (based on mode).
 
   
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The number of affixes that Elites can have increases with [[Threat Levels & Difficulty Modes|Threat Level]]. At a maximum, Elite [[Lieutenants]] can have no more then 3 affixes before 17-1, and no more then 4 through 18-4. Whereas Elite [[Minions]] have been known to have as many as 3 affixes, but usually have just one or two.
*'''Surefooted''': Can't be slowed, snared, rooted, knocked back or pulled.
 
   
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An enemy can occur as elites naturally, or be transformed into one by [[Mutation Agent]]s. However, [[Operatives]] cannot be elite, nor can Mutation Agents.
*'''Swift''': Moves twice as fast.
 
   
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Elites are not to be confused with [[Captains]]. Although both have affixes, Captains aren't technically Elite.
*'''Tough''': Has 50% more health.
 
   
*'''Type Resistant''': Immune to 75% of attacks from that type.
 
   
 
==Elite Affixes==
*'''Unstoppable''': Immune to stuns, terrifies, sleep, taunts, and suppression.
 
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These are the affixes that an elite may have, along with a description of what they do and their visual effects.
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{| border="0" cellpadding="0" cellspacing="0" class="article-table" style="width: 600px;"
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|-
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! scope="row"|Affix
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! scope="col"|Description
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! scope="col"|Appearance
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|-
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! scope="row"|<font color=red>Accurate</font>
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|Additional 50% chance for attacks to critically strike.
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|''N.A.''
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|-
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! scope="row"|<font color=red>Armored</font>
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|Takes reduced damage from each attack.<span style="cursor:help;" title="The damage reduction scales with Threat Level"><font color=#6c93b1>*</font></span>
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|''N.A.''
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|-
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! scope="row"|<font color=red>Aura</font>
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|Shares an affix with nearby Darkspore. Always accompanies the affix its sharing.
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|''(The same as the affix that's being shared, if it has one.)''
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|-
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! scope="row"|<font color=red>Carapace</font>
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|Can't take more than an certain amount of damage from each attack.<span style="cursor:help;" title="The damage cap scales with Threat Level"><font color=#6c93b1>*</font></span>
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|''N.A.''
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|-
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! scope="row"|<font color=red>Deadly</font>
 
|Attacks deal 50% more damage.
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|Circular red aura around eyes and hands.
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|-
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! scope="row"|<font color=red>Frenzied</font>
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|Attack Speed is 40% faster, and Cooldowns are reduced by 40% as well.
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|''N.A.''
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|-
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! scope="row"|<font color=red>Ghostly</font>
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|Increased chance to Dodge physical damage.<span style="cursor:help;" title="Scales with Difficulty Mode. (25% [Onslaught] / 40% [Invasion] / 60% [Apocalypse])"><font color=#6c93b1>*</font></span>
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|Transparent with slightly lightened color.
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|-
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! scope="row"|<font color=red>Persistent </font>
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|Resurrects back to half-health upon first death, unless it was killed by a critical strike.
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|A yellow disk hovering overhead, and if it's creating an aura, there's also a yellow-green ring circling on the ground below.
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|-
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! scope="row"|<font color=red>Reflective</font>
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|Increased chance to Resist energy damage.<span style="cursor:help;" title="Scales with Difficulty Mode. (25% [Onslaught] / 40% [Invasion] / 60% [Apocalypse])"><font color=#6c93b1>*</font></span>
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|A pulsating yellow sheen on its skin.
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|-
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! scope="row"|<font color=red>Regenerative </font>
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|Restores a portion of health every second.<span style="cursor:help;" title="Amount healed scales with Threat Level. The heal is a fixed value, not a percentage of maximum health."><font color=#6c93b1>*</font></span>
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|''N.A.''
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|-
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! scope="row"|<font color=red>Shielded</font>
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|Damage shield that refreshes periodically.<span style="cursor:help;" title="Size scales with Threat Level. The rate it refreshes scales with Difficulty Mode. (12 sec. [Onslaught] / 10 sec. [Invasion] / 8 sec. [Apocalypse])"><font color=#6c93b1>*</font></span>
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|Surrounded by a yellowish and translucent sphere.
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|-
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! scope="row"|<font color=red>Shifted </font>
 
|Receives 75% less damage from AoE attacks.
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|Transparent, distorting periodically.
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|-
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! scope="row"|<font color=red>Spiky</font>
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|Reflects a percentage of melee damage back at the attacker.<span style="cursor:help;" title="Amount reflected scales with Difficulty Mode. (20% [Onslaught] / 30% [Invasion] / 40% [Apocalypse])"><font color=#6c93b1>*</font></span>
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|Opaque tan-colored spikes emanating from the ground below.
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|-
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! scope="row"|<font color=red>Surefooted</font>
 
|Can't be slowed, snared, rooted, knocked-back or pulled.
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|Slightly transparent with a thicker outline?
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|-
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! scope="row"|<font color=red>Swift</font>
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|Movement speed is doubled.
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|''N.A.''
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|-
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! scope="row"|<font color=red>Tough</font>
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|Maximum health is increased by 50%.
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|''N.A.''
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|-
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! scope="row"|<font color=red>Type Resistant</font>
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|Immune to 75% of attacks from a certain [[Characters & Classes#Genesis Types|genesis type]]. (e.g. 'Bio Resistant', or 'Plasma Resistant')
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|''N.A.''
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|-
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! scope="row"|<font color=red>Unstoppable</font>
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|Immune to being stunned, terrified, slept, taunted, or suppressed.
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|''N.A.''
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|}
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===Examples===
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<gallery type="slideshow" position="center">
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reflectiveeleite.png|Reflective
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Shiftedeleite.png|Shifted
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Spikyeleite.png|Spiky (Notice the spikes coming from the Thorium Fist's foot)
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Persistentelite.png|Persistent
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GhostlyElite.png|A Ghostly Killsquad Brawler (Also had Regenerative)
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AuraElite.png|Elite Voracious Howler with an Aura (Shifted in this case)
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File:DeadlyElite.png|Deadly (Look closely; the Howler'seye is glowing red)
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File:ShieldedElite.png|Shielded
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File:GhostAuraElite.png|Ghostly Aura (The smaller Smart Robo-Bomber is receiving the larger Smart Robo-Bomber's Ghostly Affix)
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CarapaceElite.png|Viper Alpha dealsa maximum of 5247 damage on a Smart Robo-Bomber with Carapace. (in 18-4^4)
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Spikyeliyt.png|Another Spiky enemy
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</gallery>
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[[Category:Characters & Classes]]
 
[[Category:Gameplay & Features]]
 
[[Category:Enemies]]
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==Special Elites==
 
==Special Elites==
Sometime, Elites will spawn that have an appearance that is different from the usual enemy of that kind. Players have noticed that several of these are the winners of the Spore Template Challenges.
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Sometimes, Elites will spawn that have an appearance that's different from other enemies of its kind. Players have noticed that several of these are the winners of the Spore Template Challenges.
   
 
<gallery type="slideshow" position="center">
 
<gallery type="slideshow" position="center">
2011-07-16_00002.jpg|An Elite Electron Burster with a special skin, also known as the Hamster Monster.
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2011-07-16_00002.jpg|An Elite Electron Burster with a special skin, also known as the "Hamster Monster".
Hamster Monster.png|Another picture of the Hamster Monster at the Glacial Rifts
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Hamster Monster.png|Another picture of the "Hamster Monster" at the Glacial Rifts.
2011-07-21_00001.jpg|An Elite Toxiraptor. It has the skin of one of the winners of the Emerald Toxiraptor Template Challenge.
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2011-07-21_00001.jpg|An Elite Toxiraptor. It has the skin of the 3rd place Entry of the Emerald Toxiraptor Template Challenge.
SPECIAL EMERALD TOXIRAPTOR.jpg|The same Special Toxiraptor
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SPECIAL EMERALD TOXIRAPTOR.jpg|The same Special Toxiraptor.
Special_Toxiraptor.png|Another special Toxiraptor from the Template Challenge.
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Special_Toxiraptor.png|Another special Toxiraptor from the Template Challenge. This entry won the Challenge.
SPECIAL EMERALD TOXIRAPTOR 2.jpg|Another special Elite Toxiraptor
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SPECIAL EMERALD TOXIRAPTOR 2.jpg|Another special Elite Toxiraptor. This entry earned 2nd place in the Toxiraptor Challenge.
 
2011-07-26_00002.jpg|An Elite Pyramander.
 
2011-07-26_00002.jpg|An Elite Pyramander.
 
2011-08-03_00001.jpg|An Elite Pyrachnid. It used the model of a winning entry from the Raktha Template Challenge
 
2011-08-03_00001.jpg|An Elite Pyrachnid. It used the model of a winning entry from the Raktha Template Challenge
SPECIAL TRIOCULAR SCORPIOD.jpg|a Special Triocular Scorpiod
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SPECIAL TRIOCULAR SCORPIOD.jpg|A Special Triocular Scorpiod.
SPECIAL LIGHTNING STALKER.jpg|a Special Lightning Stalker
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SPECIAL LIGHTNING STALKER.jpg|A Special Lightning Stalker. This entry won the Lightning Stalker Challenge.
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Special Barracuda.png|A Special Space Barracuda.
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Specialfiend.png|A Special Blasting Fiend. This is the winning entry of the Tusked Lamprey Challenge.
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Elite Pterodyne.png|The file of an Elite Pterodyne. Has got 2nd place in the Pterodyne Challenge.
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Elite Pterodyne (2).png|Another file of an Elite Pterodyne. This entry is known as the "Fiendish Pterodyne".
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Elite Animus.png|The file of an Elite Animus. This entry got 2nd place in the Clawed Spectre Challenge.
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Elite Animus (2).png|Another file for an Elite Animus. This Clawed Spectre entry won the Challenge.
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barraelite.png|Another Special Space Barracuda
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HamsterMonster.png|The Hamster Monster.
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specialpyromander.png|A Special Pyramander.
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anotherhamstermonster.png|Another Hamster Monster
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icemonster.png|The Pyramander Elite appears again!
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HamsterMonster2015.png|Hamster Monster
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OopsHamster.png|A Hamster Monster fails to build up an electric charge.
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IceMonster shifted.png|Another "Ice Monster".
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*Elite [[Mutation Agent|Mutation&nbsp;Agents]] used to spawn, even though they weren't supposed to. This was fixed in a recent patch.
 
 
*Elite [[Haunt Strider]]s have been known to spawn. Whether this has been fixed yet is unknown.
 
*Elite [[Haunt Strider]]s have been known to spawn. Whether this has been fixed yet is unknown.
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*Though "Special" elites aren't necessarily more common in higher levels, ''are'' found more frequently. This is because the chance of Elites occurring at those levels is higher, meaning the likelihood of finding a special elite is higher too.
[[Category:Enemies]]
 
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*In the "Obelisk Room" on [[DB's Palace]], the mini-captain guarding it can be turned into an Elite by a Mutation Agent. This can occur if that mini-captain is ignored, and the player instead enters the middle of the room, thus triggering a horde trap and spawning an agent.
[[Category:Darkspore]]
 
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*If a [[Split Beetle]]s is Elite, the duplicate it makes of itself will also be elite... but with different affixes. This can have some interesting results, and is potential dangerous if both have auras.
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*Some of the first elites players ever saw were in the ''Developer Walkthrough: Co-op''. First was an elite [[Quadrakiller]] (at [https://www.youtube.com/watch?v=PihiMBZ3zlo&feature=player_detailpage#t=168s 2:48]), and later an elite [[Caustic Stinger]] (at [https://www.youtube.com/watch?feature=player_detailpage&v=PihiMBZ3zlo#t=367s 6:07]).
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*Originally winning contest entries were to be used for ordinary enemy designs, as seen in the [https://www.youtube.com/watch?v=Ca3AYAOCZTo Darkspore Gameplay Trailer #1], such as the first and second place entries in the Pterodyne and Stegavaar challenges.
 
[[Category:Characters & Classes]]
 
[[Category:Characters & Classes]]
[[Category:Minions]]
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[[Category:Gameplay & Features]]
[[Category:Lieutenants]]
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[[Category:Enemies]]

Latest revision as of 01:06, 10 December 2015

Elites are basically larger enemies with higher health and hit-points, along with special passives called 'Elite affixes'.

The number of affixes that Elites can have increases with Threat Level. At a maximum, Elite Lieutenants can have no more then 3 affixes before 17-1, and no more then 4 through 18-4. Whereas Elite Minions have been known to have as many as 3 affixes, but usually have just one or two.

An enemy can occur as elites naturally, or be transformed into one by Mutation Agents. However, Operatives cannot be elite, nor can Mutation Agents.

Elites are not to be confused with Captains. Although both have affixes, Captains aren't technically Elite.


Elite Affixes

These are the affixes that an elite may have, along with a description of what they do and their visual effects.

Affix Description Appearance
Accurate Additional 50% chance for attacks to critically strike. N.A.
Armored Takes reduced damage from each attack.* N.A.
Aura Shares an affix with nearby Darkspore. Always accompanies the affix its sharing. (The same as the affix that's being shared, if it has one.)
Carapace Can't take more than an certain amount of damage from each attack.* N.A.
Deadly Attacks deal 50% more damage. Circular red aura around eyes and hands.
Frenzied Attack Speed is 40% faster, and Cooldowns are reduced by 40% as well. N.A.
Ghostly Increased chance to Dodge physical damage.* Transparent with slightly lightened color.
Persistent Resurrects back to half-health upon first death, unless it was killed by a critical strike. A yellow disk hovering overhead, and if it's creating an aura, there's also a yellow-green ring circling on the ground below.
Reflective Increased chance to Resist energy damage.* A pulsating yellow sheen on its skin.
Regenerative Restores a portion of health every second.* N.A.
Shielded Damage shield that refreshes periodically.* Surrounded by a yellowish and translucent sphere.
Shifted Receives 75% less damage from AoE attacks. Transparent, distorting periodically.
Spiky Reflects a percentage of melee damage back at the attacker.* Opaque tan-colored spikes emanating from the ground below.
Surefooted Can't be slowed, snared, rooted, knocked-back or pulled. Slightly transparent with a thicker outline?
Swift Movement speed is doubled. N.A.
Tough Maximum health is increased by 50%. N.A.
Type Resistant Immune to 75% of attacks from a certain genesis type. (e.g. 'Bio Resistant', or 'Plasma Resistant') N.A.
Unstoppable Immune to being stunned, terrified, slept, taunted, or suppressed. N.A.

Examples

Special Elites

Sometimes, Elites will spawn that have an appearance that's different from other enemies of its kind. Players have noticed that several of these are the winners of the Spore Template Challenges.

Trivia

  • Elite Haunt Striders have been known to spawn. Whether this has been fixed yet is unknown.
  • Though "Special" elites aren't necessarily more common in higher levels, are found more frequently. This is because the chance of Elites occurring at those levels is higher, meaning the likelihood of finding a special elite is higher too.
  • In the "Obelisk Room" on DB's Palace, the mini-captain guarding it can be turned into an Elite by a Mutation Agent. This can occur if that mini-captain is ignored, and the player instead enters the middle of the room, thus triggering a horde trap and spawning an agent.
  • If a Split Beetles is Elite, the duplicate it makes of itself will also be elite... but with different affixes. This can have some interesting results, and is potential dangerous if both have auras.
  • Some of the first elites players ever saw were in the Developer Walkthrough: Co-op. First was an elite Quadrakiller (at 2:48), and later an elite Caustic Stinger (at 6:07).
  • Originally winning contest entries were to be used for ordinary enemy designs, as seen in the Darkspore Gameplay Trailer #1, such as the first and second place entries in the Pterodyne and Stegavaar challenges.