Lieutenant grapplingpulsar var1

A Grappling Pulsar

Grappling Pulsars were extremely deadly Quantum Lieutenants. Their attacks drew you in with a beam and, once you were in range, they unleashed a volley of slashes in quick succession. These could be especially painful to Quantum heroes.


Using their quantum genetic powers on any planet they invade, grappling pulsars strike down enemies by the thousands. Their devastating energy bolts can also travel through or along surfaces, becoming gravitic grapplers that pull foes towards their attacker. Once pulsars have their drawn their enemies close, they overwhelm them with physical attacks.


  • Onslaught Variant: Grappling Pulsar
  • Invasion Variant: Clasping Pulsar
  • Apocalypse Variant: Raging Pulsar
The Grappling Pulsars had only one tactic in mind: slash the foe to smithereens with their claws. If the target was out of range, they used their grappler beam to pull in the enemy.

One of the best ways to take down Grappling Pulsars was to slow or stop them (via debuffs) and then deal as much damage as possible while they were stunned. Ideal heroes for this strategy would be Vex (for his Chrono- Blink), Skar (for Shadow Cloak), and Meditron (for his heal and punch). Since Meditron's punch dealt massive damage, and both Chrono Blink and Shadow Cloak were Squad Abilities, this combination would be possible in solo.


  • They had the same feet as Arakna and Skar.
  • They used to be called Uklideons in the Uklideon Template Challenge.
  • Because of the "Uklideon" Template Challenge, there was an Easter Egg of this,though none has been reported so far.
  • Repulsion Sphere could deflect the grapple,and even caused the grapple to pull an enemy into the Pulsar's claws.