Goliath Avatar

"Goliath, the Energy Guardian"
Cyber Sentinel from Infinity

Goliath, the Energy Guardian is one the first three Sentinel-class Heroes available, and the first Cyber Genetic Hero to be revealed.

Based on disrupting units and dealing whole tons of damage, this hero is rightly equipped for his task: keeping other players from being swarmed by hordes of oncoming Darkspore.

General Information

Goliath becomes first available at Crogenitor Level 3, which is generally reached right after completing the simulator at the beginning of the game.

He's a very offense-based Sentinel, focusing on disruptive attacks and dealing lots of damage, and he's welcome in almost any squad.

When it comes to partners in Co-op, Lumin is a very good choice. His Lightning Orb Basic Attack, makes enemies vulnerable to Energy Damage, which Goliath has lots of. (Ironically, both Lumin's and Goliath's squad abilities are similar.) Goliath can provide back-up for most (if not all) Tempests, by killing Darkspore that are at close range, while the other player covers Goliath with long-range firepower.

Of course, no hero is perfect. Golaith's lack of Physical Damage makes him very weak against Reflective Enemies, and when that happens, not even his high Health can help him survive. Unstoppable Enemies will also be a pain, because Shockwave's stun won't work on them. Arc Weld is very unpredictable and may not hit the enemy one may want to hit. Lastly, Target Reticule can scan only one enemy at a time, which it does so randomly, making it impossible to know which enemy will end up receiving the increased damage debuff.

In order to boost Goliath to his maximal power, one should think of Attack Speed, Energy Damage, Harmful Status Effect Duration, Health and Power Leech, and Cooldown Reduction. Also Damage Reduction of any sort, but preferably Cyber, since Goliath would take double damage should he encounter Cyber Darkspore.

Base Stats & Unlock Levels

NOTE: The following stats include Goliath's non-modified primary stats: Green represents the highest stats; Red represents the lowest.

Variant Alpha Beta Gamma Delta
Crogen. Unlock LvL 3 18 33 45
Health 315 325 305 320
Power 115 111 113 113
Strength 23 25 21 24
Dexterity 12 14 16 13
Mind 15 11 13 13
Dodge Rating 122 134 146 128
Resist Rating 140 116 128 128
Critical Rating 98 106 114 102


Icon ability Abilities cyber tank2 basic- Basic Attack: "Electro Swath"

 Range: 4 meters

 Cooldown: 0.5 seconds

 Cast Type: Instant
"Goliath cleaves with his sword dealing 5-9 energy damage to two nearby enemies. Every third swing will instead 10-18 energy damage to a single target. Any enemy hit by the sword will receive 50% reduced healing for 3 seconds."

A good melee attack, especially considering that it's the only energy damage dealing melee attack in Darkspore.

It's very effective against healing enemies, (i.e. Mending Tanglids, Menace Weeds, Necrotic Leeches, and Elites/Captains with the 'Regenerative affix.), because it halves their healing. The fact that it deals damage to two enemies at the same time basically doubles its effectiveness.

It's also good against Orcus, because he's the only Destructor that can heal himself.

In PvP, Goliath is effective against Wraith's Ghostform, because he'd still be vulnerable to non-projectile energy attacks. It will also reduce the gradual healing in PvP, so Goliath would be even more effective with Char, because his squad ability also reduces healing.

Icon ability Abilities cyber tank2 support1- Unique Ability: "Shockwave"

 Range: 6 meters

 Cooldown: 6 seconds

 Cast Type: Instant

 Power Cost: 18
"Goliath slams the ground with his sword, causing a shockwave that inflicts 18-28 / 18-30 / XX-XX / XX-XX energy damage and a 4 second stun on anyone in a 6m frontal cone."

This ability is very helpful to Goliath, as an AoE Stun is always helpful for a Sentinel. Shockwave is best used when packed in a group of Darkspore, allowing a clean sweep with Goliath's basic attack, while also keeping an eye on your health and the duration of the stun. Most Minions die instantly from this attack, though not always, especially not if they have the "Shifted" affix.

In order to boost this Ability to its maximum, focus on Harmful Status Effect Duration, Cooldown Reduction, Range Increase, AoE Radius, as well as Cyber Damage & Energy Damage. Health and Power Leech are also welcome.

Icon ability Abilities cyber tank2 active- Squad Ability: "Arc Weld"

 Range: 5 meters

 Cooldown: 8 seconds

 Cast Type: Instant

 Power Cost: 18
"Short range electrical attack that deals 24-32 / 26-34 / XX-XX / XX-XX energy damage to the initial target and jumps to the closest enemy 4 times. Damage increases by 25% with each jump."

This is one of the three attacks that chain to other targets, the other ones belonging to Lumin and Trioculists. However, this is the only one of the three to have a damage increase, meaning the last enemy it hits receives the most damage.This is really good against groups of Minions.

The problem with this attack is that the player cannot choose which enemy receives the most damage. But the fewer the enemies, the more likely it will be that the desired target will be hit.


  • Goliath's Arc Weld: Jumps farther (Voltari's Affix)
  • Goliath's Arc Weld: Hits 5 enemies (??'s Affix)

Icon ability Abilities cyber tank2 passive- Passive: "Target Reticle"

"Onboard sensors find weaknesses in enemy targets and communicate them to Goliath and his allies via a target reticle. While targeted, an enemy will take 15% extra damage from attacks."



A nice little damage boost, Target Reticle helps Goliath to pick-off lone enemies quickly, or even a high priority enemy (if your lucky enough that it targets it). In co-op, Target Reticle is even more effective, since allies will be able to pick-off targeted enemies faster than if Goliath were alone, ensuring that another enemy will be targeted sooner.


Zetawatt Beam- Alpha: "Zetawatt Beam"
Goliath Alpha

 Range: 35 meters

 Cooldown: 8 seconds

 Cast Type: Instant

 Power Cost: 13
"Piercing laser beam attack that deals 35-53 energy damage to all enemies in a straight line."

The devastating Zetawatt Beam is a very good tool to Goliath, since it will clear a bunch of mobs in one hit, making him safe. A good strategy would be to lure a horde into a bottleneck, then unleash Zetawatt Beam, while it's trying to squeeze through. The result will be a lake of blood, if everything goes rightly. When most of the enemies are taken out, Goliath can simply pour on the arsenal on any survivors.

The best stats one can want to use in order to enhance the deadliness of Zetawatt Beam would be Range Increase, Energy Damage and Cooldown Reduction. Health and Power Leech are very welcome, because of the beam's massive Damage Output. Movement Speed is advised, so that Goliath can outrun the Darkspore, while Damage Reduction is well appreciated, due to the fact, that Goliath is the cannon fodder meant to attract the attention of the biggest and baddest Darkspore on the battlefield.

Charged Strike2- Beta: "Charged Strike"
Goliath Beta

 Range: 2 meters
 Cooldown: 10 seconds

 Cast Type: Instant

 Power Cost: 16
"A painful melee range electrical strike that deals 56-93 physical damage and taunts the target for 6 seconds."

Normally, Charged Strike should be used similarly to a last-option button. Goliath Beta changes that.

Since this Variant is the only one to be naturally equipped with an attack that deals Physical Damage, Charged Strike should be used against any troublesome enemies, preferably Lieutenants, Elites and Captains with the Reflective Affix. Watch out however, as this taunts the target too, making it target you and not your pal in Co-op. Then again, that's what Goliath was made for, being smothered for the team's sake.

When equipping Goliath Beta, aim for Harmful Status Effect Duration, Physical Damage, Cooldown Reduction, Damage Reduction of any kind, and of course Health and Power Leech.

Proximity Mine2- Gamma: "Proximity Mine"
Goliath Gamma

 Range: 2 meters

 Cooldown: 12 seconds

 Cast Type: Instant

 Power Cost: ?? / ?? / ?? / ??
"Places a mine that will explode if an enemy comes within 3.4m of it or after 15 seconds. The mine deals 25?-35? energy damage to all enemies in a 4m radius and Dazes them for 6 seconds."

Proximity Mine is quite a good ability, especially when overwhelmed. Goliath can place the mine and then run away (but as a Sentinel, he won't do this much). Also, it inflicts a Daze, and having enemies slowed down is always an advantage, especially for Sentinels, because they're quite slow themselves, so Slows would help them a lot.

Players should focus on +AOE Radius, Energy Damage and +Harmful Satus Duration when using Goliath Gamma.

Omni Shield2- Delta: "Omni Shield"
Goliath Delta

 Cooldown: 20 seconds
 Cast Type: Instant

 Power Cost: ?? / ?? / ?? / ??
"Instantly removes all harmful status effects and prevents all incoming damage and harmful status effects for 4 seconds."

Goliath Delta is the most popular variant by far, and for good reason. Since Sentinels are usually taking huge amounts of damage, being temporarily invincible is very helpful.

Players should focus on + Helpful Status Duration when using Goliath Delta.

Recommended Stats

See Character Abilities & Stats For More Information

Equip like any other Sentinel, focus on increasing his Strength, Health and Power. One should think of giving some helpful stats like Attack Speed, Energy Damage, Harmful Status Effect Duration, Health and Power Leech, and Cooldown Reduction. Also Damage Reduction of any sort, but preferably Cyber, since Goliath would take double damage when he encounters any Cyber Darkspore.

NOTE: The following stats are not all necessary, but very helpful in gameplay.

+xx% Damage for Cyber Attacks Electro Swath basic attack; Shockwave unique ability; Arc Weld squad ability; Goliath Alpha's Zetawatt Beam; Goliath Beta's Charged Stike; Goliath Gamma's Proximity Mine.
-xx% Damage from Cyber Attacks Any damage received from Cyber enemies, especially helpful due to the Same-Genesis Critical Strike Vulnerability.
+xx% Cooldown Reduction All Abilities.
+xx% Attack Speed All attacks. Cap is 150% (2.5x)
+xx% Movement Speed
+xx% Area Effect Damage Shockwave unique ability; Goliath Alpha' Zetawatt Beam; Goliath Gamma's Proximity Mine.
'+xx% Area Effect Radius Shockwave unique ability; Goliath Gamma's Proximity Mine.
+xx% Increased Range Any Abilities that have Ranges
+xx% Power Leech
+xx% Health Leech
+xx Weapon Max Damage (and/or) +xx% Weapon Max Damage Electro Swath basic attack
+xx Weapon Min Damage (and/or) +xx% Weapon Min Damage Electro Swath basic attack
+xx Physical Damage (and/or) +xx% Physical Damage Goliath Beta's Charged Strike.
+xx Energy Damage (and/or) +xx% Energy Damage Electro Swath basic attack; Shockwave unique ability; Arc Weld squad ability; Goliath Alpha's Zetawatt Beam; Goliath Gamma's Proximity Mine.
+xx% Duration of Harmful Status Effects Inflicted Electro Swath basic attack (reduced healing); Shockwave unique ability (stun); Goliath Beta's Charged Strike (taunt); Goliath Gamma's Proximity Mine (daze).
+xx% Duration of Helpful Status Effects Applied Goliath Delta's Omni Shield
Immune to being (debuff type) by Darkspore (fully optional but helpful)
Squad Ability Modifiers (optional but sometimes helpful)
Goliath's Arc Weld: Jumps farther (Voltari's Affix)
Goliath's Arc Weld: ???
Any sorts of Boons from certain Loot (optional but helpful)

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