There were four types of loot that can be found in Darkspore. Only enemy Darkspore & Obelisks would drop gear.

Loot Types

DNA pickups

DNA was the currency of Darkspore, and would commonly drop from any enemy or destructible object. It was used to equip items on Heroes and to buy weapons, items, and upgrades from the shop.

Health & Power Capsules

Health & Power capsules were less common than DNA, but also dropped from both Darkspore and destroyed objects. They healed all Heroes in your and your allies squads by 10%, although that percentage could be modified via Catalysts and item modifiers.


Catalysts were temporary power-ups that were dropped by Darkspore and objects and could be picked up during missions. They lasted until the end of a chain of missions. Obelisks had a relatively high chance to drop at least one Catalyst. Catalysts increased a wide range of stats, and each player could equip three to nine Catalysts depending on how many slots they had purchased through the upgrade system.

Catalysts varied in color, and each color corresponded to a specific type:

Purple Catalysts: General Type
Red Catalysts: Offense Type
Blue Catalysts: Defense Type
Green Catalysts: Utility Type.
Prismatic Catalysts were able to have any Catalyst stats.

Catalysts were placed by the player into a 3x3 grid in a tic-tac-toe style mini-game. Matching three Catalysts in a row of one color increased the effectiveness of all three Catalysts. Players could also find rare Prismatic Type Catalysts. These were multicolored with white centers, and matched with any other two Catalysts of the same color to complete a row.


Items could be equipped on Heroes in the Hero Editor, and came in several different types. These were represented by a color outline.


Drop-loot was found when playing levels.

Common (White)
Uncommon (Green)
Rarified (Blue)
Purified (Purple)

Cash-out Loot

Cash-out loot was rewarded at the end of a chain.

Uncommon (Yellow)
Rarified (Orange)
Purified (Brown)

The actual color of the items varied depending on the specific piece. Some pieces of gear had a specific set color, which varied between several pieces of gear even of the same type. Other pieces of gear changed color to match the colors you had set for your Hero.

Here is a list of the different "colors" or gear types:

White - Loot with a white aura was very basic and usually had only one or two modifiers. White loot was "Common" rarity, and was the easiest to obtain. White gear would be 5 levels lower than the level it was found in.

Green - Loot with a green aura was common, yet their stats and item level were higher than white loot. Green loot was from the "Uncommon" rarity, and was slightly harder to obtain than white loot. Green gear would be the same level as the level it was found in.

Yellow - Yellow aura gear was obtained through Cash-out after a campaign. Yellow was the lowest type you could receive via the Cash-out system, resulting in it having the highest chance to be rolled compared to Orange and Red. They had slightly moderate stats and extra stats that effected gameplay, such as +Pet Health. Yellow gear was obtained in a Cash-out whenever the roll failed to earn you orange or red gear. Yellow gear was the Cash-out variant of "Uncommon" rarity and was the same level as the element level depicted at the risk/reward screen after each mission.

Blue - Blue aura was also called Rarified and had higher-than-normal stats, as well as additional stats, such as immunity to a certain debuff. They were not as common as white or green, but not rare. Blue loot was, unsurprisingly, "Rare" rarity. Blue gear would be 5 levels higher than the level it was found in.

Orange - Orange aura loot was also called Cash-out Rarified loot. It was received if the player rolled higher than the chance for a Yellow, but lower than the chance for a Red during Cash-out. They had a large number of stats and also had stats of other part categories, such as a utility part that increased movement speed. Orange gear was the Cash-out variant of "Rare" rarity.

Purple - Purple aura loot was somewhat rare and was called Purified loot. It had a high item level, and increased stats greatly as well as add certain buffs and bonuses. Purple loot was "Epic" rarity, and significantly rarer than all other types below it. Purple gear would be 10 levels higher than the level it was found in.

Red - Red loot was the rarest loot of all and was called Cash-out Purified loot. The player had a very low chance to roll high enough to receive one during a Cash-out (between 0-10%) and if they were fortunate enough, they would receive a red aura loot. Cash-out Purified had more modifiers than any other rarity and these modifiers would usually be very high compared to other similar level gear. If it was a weapon, it usually had modifiers to increase the minimum and max damage the weapon dealt when equipped to a hero. Red gear was the Cash-out variant of "Epic" rarity.


Weapons, like other items, added certain stats based on their suffix and rarity, and had item levels that reflected how powerful they were. Unlike items though, they could only be equipped on specific heroes, and they affected the minimum and maximum damage of that hero's Basic Attack. They were also the only items that can added the +Weapon Min Damage and +Weapon Max Damage secondary stats.

Each hero had a unique weapon of their own, and players could only find weapons to heroes they had already activated. Weapon came with 5 different variants, depending on how they were found.

Default — These were the weapons that heroes started out with by default. These same models were used in the Weapon Store.
Drop-loot — Like other drop-loot items, these weapons were dropped by killing enemies or unlocking Obelisks, and could be collected during a level.
Cashout — These weapons were earned after choosing 'Collect Reward' after a level, though it was not guaranteed that that reward item would be a weapon. Most heroes were depicted with these weapon versions in their concept art.
Apocalypse Drop-loot — Found the same way as other drop-loot, but only in Apocalypse Mode. They were sometimes black and gray in color, meaning that they would be the color of the hero. Their appearance was much like regular Cash-out Weapons, but more advanced. They occasionally added additional graphic effects to certain heroes.
Apocalypse Cash-out — These were earned like normal Cash-out weapons, but only Apocalypse Mode, and had a more advanced and stylish look to them. They were usually colored based on what genesis-type they belonged to. Like Apocalypse drop-loot, some of these added special visual effects, such as the Burn effect that was found on Zrin's flaming hand.

This is a list of all the current Weapon versions in Darkspore, organized by genesis-type and going left-to-right in order of version (see above):

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