Originally water creatures, Sting Raiders became air-breathers following Darkspore mutation. They have organs which function as bio-quantum batteries, giving them flight. Delivering potentially lethal energy attacks, raiders can also physically attack their foes, doing so at high speed and frequency.
Because of their quantum powers, raiders shift themselves partially outside the dimension-set of their prey, thus rendering most area effect attacks against them completely useless.
Sting Raiders were very fast, and they mainly appeared in large numbers. Because of this, they could easily overwhelm heroes. They had a very fast melee attack. Also, much like Scorpiods, they were very resistant to area-effect attacks, which made them hard enemies to beat.
A good tactic to employ was to use single-target abilities and attacks. AoE Abilities should NOT be used, as Sting Raiders were Shifted, rendering Area of Effect Attacks completely useless against these things.
- Sting Raiders had the same head as Vex.
- They were similar to Warp Spawners and Caustic Stingers, because of their innate "Shifted" affix and their speed, flying capabilities and the fact that they attacked by stinging the target and strafed in circles around them.
- Multiple parts on this creature are present in Spore, such as the stinger.