Minion voltroid var1

A Voltroid from Onslaught.

Voltroids were small Cyber Minions from Infinity. Voltroids could power each other up and they usually struck from a distance.


Once Voltroids were tasked with repairing Infinity's complex array of machine life. Now Voltroids issue life and death by the same means. To their fellow mechanoids, they offer electrical recharging. To their enemies, they offer (if they're fully charged) electrocution. Although reluctant to attack, voltroids, once committed, are dangerous enemies.


  • Invasion Variant: Voltroid-XR
  • Apocalypse Variant: Voltroid-EM
Since Voltroids dealt energy damage, it was probably best to use Tempests, as they had a high resist rating. Another way to counter these was to use a ranged AoE, or to have someone stock up on blue catalysts and lead the group, acting as a shield to the rest of the team. Once you get close to Voltroids, it shouldn't be a problem. Luckily, they had low health and shouldn't be hard to take out. But Elite Carapace/Tough/Regenerative/Ghostly/ Reflective Voltroids were a completely different story...

Avoid charging into a group of Darkspore with these minions hanging around, you'll be too busy with the other enemies to deal with the Voltroids, and by the time your done fighting all the other enemies a Voltroid could have been fully charged and fire a crippling blow on your hero.


  • Voltroids had the same feet as SRS-42, which were actually feet from the Spore Bot Parts Pack called "Crushers".
  • There was once a bug about Voltroids causing them to charge each other the whole time and never attack.
  • It was possible to steal their "zapper buff", using Meditron's Syndrome Shift.
  • Their laser/optic was the Hover Pack from Spore Galactic Adventures.
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